From there, you can line furs with the fabric to make fur coats. In the New World, you can produce cotton, turn that into cotton fabric and ship it back to your Old World island. The expedition is offered to you as soon as the first artisans move in, so don't worry about it if you don't see the expeditions just yet. To get to the New World, you will have to complete the discovery expedition that brings you to the New World. You'll need to import it from the New World. But, cotton fertility is not available in the Old World. Fur coats are made of fur and cotton fabric, which is made from cotton. Also 5 buildings.Ĭotton Plantations and Mills can only be constructed in the New WorldĪrtisans also want to look fancy and need fur coats. For canned food you'll need iron straight from the mine (for the tins) and goulash (to put inside the tin). Sewing machines are made of wood and steel, which is made from iron and coal. Artisan's needs are more extensive (and expensive too) than those of workers.Īrtisanal production chains are simply longer. Now, to get from artisans to engineers takes a lot of extra effort. Guys, again with the food! Artisans to Engineers So both of these chains require 3 buildings to make the final good for you. Or grain farms, mills and bakeries for bread. The most elaborate production chain for workers is soap or bread: you'll need pigs, a rendering works and soapmaker to make soap. This chap is happy enough, but you know what they say: the way to a man's heart is through his stomach. If you have at least 750 workers in your town and fulfil all of their needs, they will want to upgrade to artisans.įor instance, some of my workers are not ready to get an upgrade yet, because I don't provide them with enough sausages. Mind you, that's total amount of workers, not the available workforce. You'll need 300 workers before they need soap and 750 workers before their kids go to school. Some needs only unlock after a certain amount of people live in your city. But no marketplace, fish nor clothing any more. Artisans require sausages, bread, soap and education, as well as canned food, sewing machines, fur coats and university access.Workers require marketplace, fish and clothing, as well as sausages, bread, soap and education.Farmers require marketplace, fish and clothing.Tiers not only require their own needs, but also those of the previous tier. Maybe you even make sure they have ample supply of schnapps and access to a pub? Good for you! It's not needed, but they'll love (and pay) you for it. To get to workers for instance, you provide your farmers with at least some fish and clothing and connect them to a marketplace. To reach the next tiers, you'll need to provide all the needs of the previous tier.
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